AI Insights · Timothy · October 2022
Top 5 Season Pass Games on iOS in Oceania Q3 2022
Discover the performance trends of the top 5 season pass games on iOS in Oceania for Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw significant movements in the performance of top season pass games on the iOS platform in Oceania. Here’s a detailed look at the weekly trends for the top 5 games.
Stumble Guys, published by Scopely, Inc., demonstrated a robust performance. The game's weekly revenue saw a steady rise, peaking at approximately $108K in the final week of August. Weekly downloads showed an initial upward trend, reaching around 91K in late July. However, they gradually declined to 40K by the end of September. Weekly active users mirrored this trend, increasing to a high of about 338K in mid-August before tapering off to approximately 310K by the end of the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced significant growth in weekly revenue, which surged to around $90K in mid-September. Weekly downloads also saw a dramatic increase, peaking at nearly 68K in the same period. The game's active user base grew substantially, reaching a high of approximately 124K in September before settling at about 119K towards the end of the quarter.
Survivor!.io by HABBY showed an impressive rise in weekly revenue, culminating at around $52K in the last week of September. The game’s weekly downloads saw a massive spike in early August, peaking at about 53K and ending the quarter with approximately 19K downloads. Weekly active users followed a similar trajectory, peaking at around 96K in early September and closing the quarter at roughly 87K.
Subway Surfers, developed by Sybo Games ApS, saw a varied performance. The game's weekly revenue experienced a decline, starting from about $23K in late June and ending at around $3K by the end of September. Weekly downloads decreased from about 32K in late June to approximately 13K by the end of the quarter. Despite this, the game maintained a strong active user base, peaking at approximately 1M in late June and ending the quarter with around 761K active users.
Fishdom, published by Playrix, maintained a relatively stable weekly revenue throughout the quarter, averaging around $115K. Weekly downloads fluctuated, peaking at approximately 19K in late August and dropping to about 11K by the end of September. The game’s active user base remained consistent, averaging around 80K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.